gerelateerde items | rss feed | toevoegen | e-mail nieuwsalarm | Retecool | 2008-11-20 13:18:12
Herinnert u zich Google's Second Life-achtige chatapplicatie Lively nog? Nee? Geeft niet hoor, wij waren het bestaan ervan eigenlijk ook alweer vergeten. En we zijn blijkbaar niet de enigen, want wegens tegenvallende gebruikersaantallen trekt Google eind dit jaar de stekkers uit de Lively servers zodat ze zich weer kunnen richten op hun core business: zoekresultaten, advertenties en applicaties. Kun je ècht niet zonder je dagelijkse portie Furry-cybersex, dan ben je vanaf volgend jaar dus weer aangewezen op Second Life. Tot die tijd kun je de boel nog steeds gezellig verbouwen in de Lively Wiki Kroeg. http://retecool.com/post/google-trekt-de-stekker-uit-lively
gerelateerde items | rss feed | toevoegen | e-mail nieuwsalarm | Slashdot | 2008-11-20 15:59:37
FornaxChemica writes "In a surprise move, Google announced today, both on-site and in its blog, that it will shut down permanently its 3D virtual world Lively by the end of the year, becoming one of Google's few scrapped products and one of the most short-lived too, barely lasting 6 months. No official reason was given, only that Google wants to 'prioritize his resources and focus more on his core search, ads and apps business.' Lively might have taken too much and given back too little, even by Google's standards."Read more of this story at Slashdot.
http://rss.slashdot.org/~r/Slashdot/slashdot/~3/NZlKHlVfjvs/article.pl
gerelateerde items | rss feed | toevoegen | e-mail nieuwsalarm | Slashdot | 2008-09-30 20:39:06
GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the long-term goal is for Lively to be "used as an online games platform." Hanna goes on to say: "I'd like for it to be invisible, where, when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space. I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, 'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.' And it's sucking the life out of what should be the most creative and innovative medium out there."Read more of this story at Slashdot.
http://rss.slashdot.org/~r/Slashdot/slashdot/~3/XJB9W4rtMWU/article.pl